Partitocracy

Our first Kickstarter campaign to produce Partitocracy is underway.

Partitocracy focuses on the relationship between the parties, the voters, represented in the game by voter groups, and their interactions, both through legislation and media outlets. Each player is in charge of a Party, decides what gauge of the ideological spectre they want to represent, fight with other parties to be the preferred option for their voters and all of it while establishing alliances to reach government and develop their own policies.

 

It is a game about how parliamentary politics work. It’s not so much about a particular country but as the concept such countries represent, particularly the European ones. In parliamentary democracies, the main instrument of change are political parties, and these set a relationship with the voters, specially with the organized ones. In most cases, political parties appeared first as a tool of change defending the interests of particular voter groups, and broadened their influence to cover what can be described as their ideological spectre. Some parties are very specific and focus only on goals about very particular policies, such is the case for the several “senior citizens” parties that exist in some European countries. Other aim for a wider audience with hopes to accumulate enough influence and voters to become a decisive player in the political landscape.

One of the voter group cards.

Once an event is triggered, the impact on the public opinion is uncertain.

Nowadays, parties interact with the voters mostly through media. Communication is key and probably the most heard excuse in politics when a party has been ousted of government has been “We haven’t been able to get our message through”. Of course there are other means for parties to interact with the voters, like their activists, but the relationship between politics and media are the veins through which politics are handled. Due to this, the ‘fuel’ parties have in this game, the resource that get them moving, is the media attention they can gather, and how they expend it. Will it be better to use that attention to pump up your message towards the senior citizens or on a smear campaign against another party for their past actions? Is it worth to stay on topic with your agenda when an emergency shutdown is dragging all the attention to the state of the nuclear plants? Shall we convince the population that this particular law we want to present to congress is in their best interest? All this, and many others, are the decisions the players, as parties, will have to take on their everyday, and soon will realise that there isn’t enough media time for everything.

 

At the same time, the parties are composed, mainly, by people that draw out of the voter groups they support, in a quite symbiotic relationship, thus embedding the party of unique qualities depending on which groups it relates with.

 

 

 

 

Partitocracy is a game for 2 to 5 players aged 10+, and a regular game lasts between 2 and 3 hours. First edition will be released both in English and in Spanish versions.

Leaders can be a blessing, but also a burden. Most of them change how you play your game if you want to maximize its strengths and diminish its flaws.

2616 Lismarka

Hedmark, Norway

 

 

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